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dae format, you need to open Blender and use the scripts you installed into Blender earlier to import the.
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obj format, all you need to do is use Blender to import and convert it. Fourth, you need to convert the model from whatever format it's in to. To see hidden folders, click "organize" in he upper left corner, then click folder and search options, click the view tab, then click the radio button next to show hidden files and folders and click OK. On Vista, this folder is hidden in a folder called App Data>Roaming under the main user name on the c:/ drive. Take the scrpits I've posted below (unzip them first) and find theīlender Foundation>Blender>.blender>scripts folder to put them in. Second, there's an ase export script which will let Blender save the model as an ase file, which Alice can read. First is a collada import/export script which allows Blender to read 3d models sent from Sketchup (Some copies of Blender come with this pre-installed, but not all do, so just in case, I've included this step). Third, you'll need to install some extras into Blender. Good sites to try, due to wide selections and lots of free stuff:
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I recommend NOT importing objects that require complex animation, like people, animals or robots, because their subparts probably won't move properly. max format, (unless you have 3D Max Software) since nothing can read it but 3D Max. If the model doesn't list the polygon count, you can check it later in Biturn, but this basically means that the model can't be TOO fancy (Alice just can't handle it). A good 3d model should have a low polygon count, under 10,000. First, download two (free) programs: Blender and Sketchup (regular, not Pro) from these sites (respectively) Manually assign them by dragging the texture onto the mesh in the Scene View in Unity.Thanks entirely to Gillette Fusion, there is now a better way (which works PCs and terrible Macs ) to export models to Alice using only Blender and (possibly) Sketchup.
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